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Click on the image for the trailer. |
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Image from Numinous Games |
The game basically asks you to bear witness to how two people felt about their son, Joel. How the two felt when Joel died. Although I'm not a parent, but this is a parent's worst nightmare. Insofar, Ryan and Amy intentionally wanted or wants to share these key moments with the audience, to make them, us, understand the unfortunate reality of the world we live in. Even though, what it seems like intruding into their personal life, we are able to see through this family, the primary need and longing hope in Christ; which, one day we will see the most excellent Triune God. That it's during moments like these, when Christ is most beautiful, pleasurable, needed, and loving.
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Image from official site. |
Despite the easiness of the gaming mechanics, TDC can be emotionally and spiritually demanding. One scene requires you to be in the shoes of Ryan, in grieving frustration and hopelessness with Joel. (Will stop there to not spoil.) I found myself stopping the game to catch my breath and keep my composure, primarily afraid to move onto the next chapter or scene. Too uncomfortable to press forward until I recollected my thoughts and emotions.
It proves that cancer is a gateway to uncomfortable realization or discontinuity - we either want to avoid it or pretend it doesn't exist. However, the reality is we either have been there ourselves or we know someone who did. Especially, for those who's not been part of it, the topic of cancer is subtle but surely not distant. TDC is for the likes of those who's been part of the cancer battle - a hopeful yearning for Christ - and those who haven't - wisdom of understanding to comfort the lost and struggling alike.
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Image from Numinous Games |
I'm a huge gamer. I've been playing games for years and I'm way too accustomed to trampling on enemies, bad guys, ugly monsters, or (sometimes) allies alike, all for the sake of winning or saving the world. Unfortunately, through the progression of TDC, I found myself trampling on the one I needed to save, Joel. In the end, I couldn't save him, and there was nothing I could do to save him from the dragon.
It's unlike any other game I've ever played before, That Dragon, Cancer is an excellent piece of work, aesthetically invigorating, brilliantly portrayed, and powerful. It's a great story game about fear and hope. The 2 hours and 14 chapters of gameplay is worthwhile, thought-provoking, and incredibly appealing. For the price, TDC definitely worth it; more so worth talking about.